Just answering your question, (Mister?) Russell.
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Are the voices in this game recorded or synthetic?
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All the voices in the game are recorded, acted by different people for each character.
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My game will use both, however it will make heavy use of text to speech, as a lot of the dialogues will be arbatrary.
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I know you have to resort to using text to speech plugin. The only problem with that is you can't convey any emotion of the characters in the game. Do I think it matters while the prime purpose of the game is to learn English? Absolutely!
When the voices are recorded, you have many ways to suggest the emotional state the character's supposed to be in, by voice tones, speech speed, placement of accents, pauses and etc.. students will learn to choose words befitting to certain situations. They will also learn to effectively convey how they feel, not just what they mean.
But the nature of the video game you're planning makes it difficult to implement such measures, because, as you said, a lot of the dialogues will be arbitrary.