Submit homework, etc.
Force someone to leave a place
Start a journey
Let, grant a service or allow usage for a fee
Have a good idea
Repulse, force back
Arrive in a vehicle
Carry an injured player off the pitch, field, etc.
Start doing something
Do something out of a car
Fail to keep a promise
Have enough time or space for something
Drive away from a place
Tell a story repeatedly that is well received
Make progress, often after a pause or delay
Enter a profession, hospital, trade, market
Make something increase
Close or fasten clothes, etc.
Force an animal or someone to leave a place
Close all doors, windows, etc.