dcsan
New member
- Joined
- Sep 4, 2014
- Member Type
- Academic
- Native Language
- English
- Home Country
- United States
- Current Location
- United States
I'm working on a mobile game to learn english, and grappling with the best way to design the flow of the course. My background is mostly games design, though I have built some language learning apps for myself before.
It would be great to get opinions on the ways to structure such a course. I guess there are a few approaches:
1) by difficulty level
split grammar up by level. eg start with "simple past" and move to causative or passive until later. same for all other grammar types
2) by grammar grouping
eg verbs / noun forms / modals / pronouns ... and the various sub-types of each.
modals of advice/requests/ability are subtopics of "modals"
3) by grouping
group topics together that fit well together, to make lessons with more flow and variety.
eg put conditionals and comparatives together, so you can teach something like "If you pick the largest one..."
4) other methods?
This is a huge topic, so any advice or pointers to examples of course outlines or other places to discuss the topic would be great. Thanks!
It would be great to get opinions on the ways to structure such a course. I guess there are a few approaches:
1) by difficulty level
split grammar up by level. eg start with "simple past" and move to causative or passive until later. same for all other grammar types
2) by grammar grouping
eg verbs / noun forms / modals / pronouns ... and the various sub-types of each.
modals of advice/requests/ability are subtopics of "modals"
3) by grouping
group topics together that fit well together, to make lessons with more flow and variety.
eg put conditionals and comparatives together, so you can teach something like "If you pick the largest one..."
4) other methods?
This is a huge topic, so any advice or pointers to examples of course outlines or other places to discuss the topic would be great. Thanks!