Glizdka
Key Member
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- Apr 13, 2019
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Hi!
This is my report on the press conference between The New York Times and ExtremAction, the fictional game developer in Market Leader Upper Intermediate's writing task, page 110-111.
Could you check it for me and say what you think?
“It’s already everywhere; might as well reap the benefits.”
Last Thursday, a press conference was held between The New York Times, representing the concerns of the outraged public, parents, and government officials, and ExtremAction, the creator and developer of In Range, a revolutionary game that has been all the rage in the media for the last couple of weeks.
The game features an extremely graphic representation of a brutal assault on a drug cartel by special forces in a first-person perspective. Utilizing the latest achievements in artificial-intelligence-generated graphics capable of creating a lifelike experience, In Range enables players to fully immerse themselves in a merciless world where the more violent they are during the interrogation of captured gang members, the more likely they are to extort vital information needed to dismantle the drug baron’s illegal operation. Needless to say, the sheer brutality and realism of the scenes in In Range, which convincingly resemble legitimate body camera footage, have raised concerns among people who worry about the influence of such games on our youth.
ExtremAction dismissed the notion that their game could contribute to a rise in crime among teenagers, stating that "Violence is already present in mass media, such as films and music," and that they are only another form of violence accessible to youngsters. While the number of school shootings across the country is increasing at an alarming rate, it is worth asking whether yet another form of brutal and graphic entertainment aimed at teenagers is what we need
Psychology professor Carl Davis has just released the findings of his recent three-year-long study, which demonstrate a direct correlation between exposure to violent video games and a tendency toward aggressive behaviors among adolescents. Police statistics also show that seven out of ten school shooters have played brutal video games that promote and reward aggressive behavior. U.S. Senator Arnold Schwarzenegger has introduced a bill that would either ban or, at the very least, heavily restrict the distribution of such games.
The future of ExtremAction’s In Range remains uncertain, much like the future our children will be growing up in.
This is my report on the press conference between The New York Times and ExtremAction, the fictional game developer in Market Leader Upper Intermediate's writing task, page 110-111.
Could you check it for me and say what you think?
“It’s already everywhere; might as well reap the benefits.”
Last Thursday, a press conference was held between The New York Times, representing the concerns of the outraged public, parents, and government officials, and ExtremAction, the creator and developer of In Range, a revolutionary game that has been all the rage in the media for the last couple of weeks.
The game features an extremely graphic representation of a brutal assault on a drug cartel by special forces in a first-person perspective. Utilizing the latest achievements in artificial-intelligence-generated graphics capable of creating a lifelike experience, In Range enables players to fully immerse themselves in a merciless world where the more violent they are during the interrogation of captured gang members, the more likely they are to extort vital information needed to dismantle the drug baron’s illegal operation. Needless to say, the sheer brutality and realism of the scenes in In Range, which convincingly resemble legitimate body camera footage, have raised concerns among people who worry about the influence of such games on our youth.
ExtremAction dismissed the notion that their game could contribute to a rise in crime among teenagers, stating that "Violence is already present in mass media, such as films and music," and that they are only another form of violence accessible to youngsters. While the number of school shootings across the country is increasing at an alarming rate, it is worth asking whether yet another form of brutal and graphic entertainment aimed at teenagers is what we need
Psychology professor Carl Davis has just released the findings of his recent three-year-long study, which demonstrate a direct correlation between exposure to violent video games and a tendency toward aggressive behaviors among adolescents. Police statistics also show that seven out of ten school shooters have played brutal video games that promote and reward aggressive behavior. U.S. Senator Arnold Schwarzenegger has introduced a bill that would either ban or, at the very least, heavily restrict the distribution of such games.
The future of ExtremAction’s In Range remains uncertain, much like the future our children will be growing up in.
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